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ReLiC Query · Accessibility

Accessible Tabletop Play

Accessibility is not one feature. Different players encounter different barriers, and the useful question is usually: what information, action, timing, or communication channel does this person need in order to participate?

RIST status: this guide does not claim that RIST currently satisfies every practice below. These are system-neutral GM and interface practices. Product-specific claims will only be added after the corresponding RIST workflow is tested.

Start with the player, not the diagnosis

Two people with the same disability may use different tools and prefer different accommodations. Ask what makes play easier, what creates friction, and what fallback works when the primary channel fails. Avoid making a player disclose medical information they do not want to share.

Do not make one sense carry essential information

For digital play, important information should not depend only on an image, only on color, or only on sound. WCAG 2.2 requires text alternatives for non-text content, and Microsoft’s gaming accessibility guidance similarly recommends additional channels for important visual and audio cues. In tabletop terms, a map marker can also have a text label; a warning color can also use an icon or word; an audio cue can also appear in text.

GM practice

Blind and low-vision players

RNIB notes that sight loss is a spectrum and that different players may rely on different strategies, including larger text and stronger contrast. A useful tabletop session therefore needs more than one visual mode.

GM practice

Deaf and hard-of-hearing players

Microsoft’s subtitle and caption guidance distinguishes subtitles, which represent speech, from captions, which also convey important non-speech audio information. The same principle works at a tabletop: dialogue alone is not the only information that may need a text equivalent.

GM practice

Speech and communication access

A player does not need spoken voice to roleplay. Communication can be typed, selected, signed through an interpreter, synthesized, or relayed through another agreed method.

GM practice

Motor and input accessibility

Microsoft’s input guideline recommends allowing players to operate interfaces through input mechanisms of their choice and specifically identifies mouse-only interaction as a potential barrier. For digital tabletops, important actions should ideally have alternatives to precise dragging, repeated clicks, or time-sensitive input.

GM practice

Cognitive, learning, and reading accessibility

W3C notes that cognitive and learning disabilities can affect perception, memory, language, attention, problem solving, and comprehension. Helpful design patterns include adaptable presentation and enough time to read and use content.

GM practice

Timing and turn pressure

Accessibility can be affected by limited time to read, process, communicate, or physically enter an action. W3C’s accessibility guidance includes providing enough time, and Microsoft’s game accessibility guidance includes time limits as a distinct accessibility concern.

GM practice

Remote play needs redundancy

Online sessions fail in ordinary ways: microphones cut out, video freezes, connections drop, and chat can lag. Accessibility improves when the table has a known fallback.

A practical accessibility check before session one

  1. Can every player receive essential information?
  2. Can every player communicate a decision?
  3. Can every player perform or delegate required interface actions?
  4. Can every player get enough time to perceive, process, and respond?
  5. Is there a fallback when voice, video, mouse input, or another primary channel fails?
  6. Have you asked the players what actually works for them?

What this guide does not claim

This is practical guidance, not a certification, legal compliance determination, or promise that any particular VTT is accessible to every person. WCAG and the Xbox Accessibility Guidelines cover more detail than a tabletop article can reproduce, and direct testing with disabled users remains essential.

Primary sources

Reviewed against the linked sources August 30, 2026.