Session Zero & Table Expectations
How to establish expectations, communication norms, access needs, boundaries, scheduling, and shared responsibility before play begins.
Public Knowledge Library
Useful answers for Game Masters and players, written to stand on their own. ReLiC Query separates established guidance from opinion and separates RIST capability from RIST ambition.
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Practical ways to reduce barriers involving vision, hearing, speech, motor input, cognition, reading, timing, and remote play.
How to establish expectations, communication norms, access needs, boundaries, scheduling, and shared responsibility before play begins.
Ways to notice unequal airtime, reduce accidental domination, and keep quieter players involved without forcing participation.
Organize situations, motives, locations, clues, and reusable material instead of predicting every player decision.
A comparison of common sequencing approaches, when each works, and where timing becomes confusing for players.
Communication redundancy, reconnect plans, text fallbacks, readable shared state, and clear turn-taking for online sessions.
| Label | Meaning |
|---|---|
| Established guidance | Supported by an authoritative standard, recognized accessibility guidance, or multiple credible sources. Sources are linked. |
| GM practice | A practical recommendation that can help a table, but is not presented as a universal rule. |
| Verified in RIST | The current deployed product demonstrates the capability. |
| Partial in RIST | Some of the workflow works, but the complete accessibility path has not been verified. |
| Planned for RIST | A design goal, not a present capability. |
| Not supported | The current product does not provide the capability. |
If an answer can help without selling RIST, it should still help.
Initial library published August 30, 2026.